The other players are ‘seals’ and run around the gym trying not to be tagged by a ‘shark.’
Place 4 mats or hula hoops around the gym to represent an island. ‘Seals’ can rest on an island for 5 seconds and not be tagged.
If a ‘seal’ is tagged this player is taken by a ‘shark’ to the middle of the gym. Here the ‘seal’ continues to do a pre-determined physical activity to keep them active (e.g. jumping jacks).
A ‘free seal’ needs to save a ‘captured seal’ by going to the middle of the gym and taking the ‘captured seal’ to a designated spot in the gym. Once there, both ‘seals’ run freely trying not to become tagged.